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Before you can get going with iOS development there are a couple of hardware requirements that you will need to satisfy. In this post, we’ll take a look at those requirements, discuss the various options for satisfying them and focus on the cheapest way to get started for those who want to develop iOS apps.
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Minimum Requirements
I’m not going to beat around the bush. Bottom line is that if you want to get started with iOS application development you’re going to need (or at least have access to) a Mac and at it ideally will be running latest version of OS X.
If you’re a PC owner, you’re out of luck I’m afraid. The Xcode development tools are only available on OS X and there isn’t really a viable PC alternative at present. I guess it’s a marketing choice on Apples behalf but for now if you want to join the world of iOS developers it’s a really a Mac or nothing.
“The Mac Mini can be a great entry level solution but add a Thunderbolt Display and the costs start mounting.”
Development Hardware Options
So what does this mean if you haven’t already got a Mac and want to get started? Well, you have a few options.
The first is the Mac Mini. At around £399 / $499 at the time of writing, this is a pretty good option if you want to get started and already have a display kicking around that you can hook it up to. The down-side though is that if you haven’t, and you start adding the cost of one of Apple’s Thunderbolt Displays into the mix, you’re looking at another £899 / $999 at the time of writing and the costs are mounting pretty rapidly.
The next option then is the iMac. A 21.5-inch iMac is available from £899 / $1099 and is a pretty good alternative to the Mac Mini / Thunderbolt Display combo and is around £300 / $300 cheaper. It definitely gets around the problem of having to buy a separate screen and if you’re looking for a desktop solution this is probably your best bet.
For those looking for a more mobile alternative though (such as for coding in front of the TV – yes I admit I do that sometimes), you’ve really got a choice between the Macbook, MacBook Air and the MacBook Pro. The entry level MacBook is $1299 / £1049, an 11-inch Macbook Air is available from around £749 / $899 and a 13-inch MacBook Pro is a little more expensive at £999 / $1299. My preference out of these would be the 13-inch MacBook Pro though. All of them are viable alternatives but the one thing I have learnt is that Xcode loves screen real-estate so where possible I’d go for the biggest screen you can afford.
“The iMac is perfect for those who don’t mind being bound to the desktop.”
iOS Device Options
In terms of the iOS Device side of things, the picture is a little more rosy.
When it comes to iOS devices, you can start developing for iOS without owning an iOS device at all.
The Xcode development tools come with an iOS Simulator that allows you to simulate an iOS device right-there on your desktop. This is great option for both novices and professionals alike but it does have it’s limitations and experience has proven that it is simply no substitute for being able to run your applications on a real iOS device.
With this in mind I’d recommend that you try to get your hands on an iPhone or iPad as soon as you can. In my opinion it’s really an essential purchase in the long-term, especially if you are going to develop applications for the App Store. Depending on your needs though, you might not need the latest and greatest piece of Apple hardware and if your just getting started, my tip would be to keep an eye out on on eBay or Craigslist, especially when Apple releases a new revision of their iOS hardware. You’ll often find people selling off their devices as they upgrade and it can be a great way of picking up an inexpensive iOS Device to use for development.
Worst case though, if your budget really can’t stretch to an iOS device at the moment (especially if you’re having to splash out for a new Mac), don’t worry too much and please don’t be put off. As I’ve mentioned previously, you can still get started with Swift and iOS Development with an Intel-based Mac and the iOS Simulator. The important thing, as with many things, is overcoming inertia and getting started.
“For a more mobile development platform, the Macbook Pro is probably your best bet but try to go for as much screen real-estate as you can afford.”
You probably won’t need an iOS device immediately anyway, especially if you’re new to the platform, so my approach would be to start learning Swift (this blog will help you with that) and in the mean time save up and buy an iOS device when your finances allow. Trust me, you’ll want one once you start writing apps of your own. There’s nothing quite like pulling out your iOS device and showing your friends your latest creation!
Summary
In this post we looked at the minimum hardware requirement for getting started with iOS development – an Intel-based Mac ideally running the latest version of OS X. We looked at the options available for meeting this requirement and also took a look at the need to have an iOS Device upon which to run and test your software. For many, the hardware entry barrier can seem high, but if you can stretch to it, you will have all the hardware you need to develop and distribute an app to millions of potential customers around the world. Now isn’t that a price worth paying?
macOS Big Sur takes the most advanced operating system in the world to a whole new level of power and beauty, making your apps look better than ever on an all-new interface. New widget features and the new widget gallery help you deliver more value to your users. Adding intelligence to your apps with machine learning is even simpler and more extensive with new tools, models, training capabilities, and APIs. You can create more powerful Mac versions of your iPad apps with Mac Catalyst. And you can now easily bring your extensions to Safari — and to the App Store.
All-new Interface
macOS Big Sur brings a new design that’s been finely tuned for the powerful features that make a Mac a Mac. Core features, such as the menu bar and Dock, take advantage of the large Mac display, with translucent backings and spacious pull-down menus. The new Control Center, designed just for Mac, provides quick access to controls while keeping the menu bar clutter-free. Notification Center puts recent notifications and powerful new widgets together in a single view for at-a-glance information as you work. And a streamlined new design for apps features full-height sidebars and integrated toolbar buttons.
Widgets
Easily build widgets using the WidgetKit framework and the new widget API for SwiftUI. Widgets now come in multiple sizes, and users can visit the new widget gallery to search, preview sizes, and add them to Notification Center to access important details at a glance.
Safari Extensions
With support for the popular WebExtension API, it’s even easier to bring powerful extensions to Safari. Xcode 12 even includes a porting tool to streamline the process.
The new Extensions category on the Mac App Store showcases Safari extensions, with editorial spotlights and top charts to help users discover and download great extensions from the developer community.
Machine Learning
With macOS Big Sur, creating apps that leverage the power of machine learning is even easier and more extensive with additional tools in Core ML for model deployment, new models and training capabilities in Create ML, more APIs for vision and natural language, and improved resources for training on Mac and converting models to Core ML format.
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Mac Catalyst
Create even more powerful Mac versions of your iPad apps. Apps built with Mac Catalyst now take on the new look of macOS Big Sur and help you better define the look and behavior of your apps. You can choose to turn off automatic scaling of iPad controls and layout, allowing you to precisely place every pixel on the screen. Provide full control of your app using just the keyboard, take advantage of the updated Photos picker, access more iOS frameworks, and more.
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User privacy on the App Store.
Later this year, the Mac App Store will help users understand apps’ privacy practices. You’ll need to enter your privacy practice details into App Store Connect for display on your product page.
Universal App Quick Start Program
Get your apps ready for Apple Silicon Macs. Create next-generation Universal apps that take full advantage of the capabilities the new architecture has to offer. Get all the tools, resources, support, and even access to prototype hardware you’ll need. You can also watch a collection of videos from WWDC20 to help you get started.
Tools and resources
Use Xcode 12 beta and these resources to build apps for macOS Big Sur.